ABOUT ME
Hey there!
My name is Alexander Kevin Heese and I am an experienced Game Designer from Germany!
I always had a passion for game design, and during my studies at the University of Applied Sciences in Darmstadt, I decided to turn that passion into profession. After graduating with a BSc in Computer Science, my journey started at Grimlore Games, where I currently work as a Game Designer.
While I can get enthusiastic about many things, I love a practical, iterative and player-oriented approach to game design.
If you want to get in touch or talk about my work, check out the social links below or write me an eMail!
Alternatively, scroll down for an overview of the projects I have worked on - thanks for dropping by!
My name is Alexander Kevin Heese and I am an experienced Game Designer from Germany!
I always had a passion for game design, and during my studies at the University of Applied Sciences in Darmstadt, I decided to turn that passion into profession. After graduating with a BSc in Computer Science, my journey started at Grimlore Games, where I currently work as a Game Designer.
While I can get enthusiastic about many things, I love a practical, iterative and player-oriented approach to game design.
If you want to get in touch or talk about my work, check out the social links below or write me an eMail!
Alternatively, scroll down for an overview of the projects I have worked on - thanks for dropping by!
CURRENT PROJECT
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Currently working on: Project Minerva
I currently help bring Project Minerva to life as a Game Designer! Project Minerva is a Top-Down ARPG set in an antique, picturesque, handcrafted open-world. Funded partially by the German BMDV. |
PAST PROJECTS
SpellForce 3: Fallen God
"Your dwindling, nomadic tribe of trolls has just one goal: survival. Plagued by vicious poachers for your precious tusks and weakened by disease, hope is almost lost - until an enigmatic Elven stranger offers you, the young chieftain Akrog, a path to salvation: you must resurrect a fallen god" Responsibilities as a Game Designer - Responsible for new faction: Trolls - Iterated on existing gameplay systems - Game and campaign balancing - Worked on additional content and modes: Journey, Arena - Analytics and post-release support |
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SpellForce 3: Soul Harvest
"Three years after the Purity Wars, Nortander is on the cusp of a new era. However, things aren’t as peaceful as they seem – when the Queen calls you, a disgraced General, back to your homeland, you’re plunged in a war on many fronts: While a hatemonger threatens to tear apart the Dwarven realm, an enigmatic cult of Dark Elves harvests the souls of people for reasons unknown." Responsibilities as a Game Designer - Responsible for new factions: Dark Elves, Dwarves - Reworked existing factions - Reworked existing RTS Gameplay and feel - Assisted in other game design areas - Analytics, post-release support |
SpellForce 3
"It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly. In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor." Responsibilities as a Content Designer / Scripter - Designed and implemented various campaign missions - General game design tasks, documentation - Assisted in design of RTS gameplay and balance - Assisted in analytics, post-release support |
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SKILLS |
SOFTWARE |
Game Design
Player-Oriented Approach Systems Design Combat Design General Game design Development Self-Sufficient Prototyping Iterative Approach Team Player Technical Visual and traditional scripting Basic coding knowledge Languages German English |
Game Engines
Unreal Engine Unity Godot Content Tools Articy:Draft Production HacknPlan Redmine Confluence Trello Other & Communication Proficient in standard tools for communication, documentation and source control |